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- Castle Elsinore solutions
- -------------------------
- A few note:
- - Any * following the object means that the object is a treasure. All of them
- would give you bonus 5 points if deposited at the town hall. Some of them
- could be used for other purposed. Unless described, they are just treasures
- - If the items you carry are already full, you might then deposit all
- treasures in the town hall
-
- . Seashore: Search from north end to south end of sea shore. You would find
- a heavy ball and a rod.
- . Village: Exits are possible in all direction. Get waterpump, string,
- sickle and document from locations around it.
- Town hall where you deposit your treasure (for full credit) is
- located northwest from this village square
- . The churchyard is south of the village. In one of the yard there is a
- freshly dug grave and a human skull. Get the skull
- . Go seashore, tie string to rod, fish. get coral*
- . Go to bridge, west to oak tree, climb tree. With the sickle, cut the
- mistletoe. Down and get the mistletoe
- . Go forest, explore until you come up to the witch's camp. Get the broom.
- Fly, south, south and there is a large circle. If you have the mistletoe
- with you, you could pass the wraith there. Get the emerald*, back to
- the arrival point, fly back.
- . Go to church's tower, ring the bell. Go to sea, wait until a huge monster
- come. Follow it. The monster will go up the river, to the churchyard
- (south of the freshly dug grave) and then bite the tower's bell and tear
- up the tower's side revealing a downward passage. In there you would find
- a Nordic idol*
-
- . Get document, go castle. (The document is the pass)
- . Scattered in castle first level are: gold cross*, two yarns (one is in
- linen storage and the other is in servant room), book, rug*, statue* and
- oil lantern (your only light source)
- Two events might happen here:
- If you newly entered the castle, a young page came and offered a sword.
- Take it to defend yourself against the fighters in the castle.
- Sometime, a seaman come and steal your treasure. Let him do it. You won't
- lose it. After all, this is the only way you could get his only treasure.
- . There is a large bulge behind a curtain in one of the room in first level
- castle. Kill the bulge (A sort of thief is behind it), get the crown*.
- You could bury the dead body in the churchyard's grave to get additional
- treasure: jewel trinket*
- . Scullery (south of kitchen): Go down the staircase. If you explore
- the maze there, you would find a nordic pin* and an antique key (in wine
- cellar)
- . A fountain west outside of castle: Empty it with the waterpump.
- Get the coin*
- . Queen's chamber: give yarn to queen and she would allow you to go to
- her bedroom. Get diamond* there
- . Tower: Give a young and pretty girl the book to calm her. You could then go
- south. Get an oil painting* from there
- . Ghost room: give crown* to ghost (That's what he wants). To pass the barred
- door, load cannon with the iron ball, turn cannon and fire the cannon.
- Pass the shattered door, get ruby*. The scholar? I don't know yet.
- . King's chamber: Turn the bust (The bookcase slides away revealing a passage)
- In there, you would find an ornate clock* and prince chamber
- . Prince chamber: Give the skull to him. In east door, there is a vase*. In
- north door (unlock it first), there is a necklace*
- . Room with three levers: Pull iron lever, north and get the jade*, pull the
- bronze lever (A trapdoor open), break door, and find your way to the sea
- shore. Now climb up the cliff, take the south trail and follow it until
- you come to the smuggler's cave. Enter the cave. In there you would find
- all your stolen treasures. In addition, you would find the pirate's
- treasure, a jewel chest*. 1602 would bring you back to the castle (A short-
- cut)
- . The cat: If you have the emerald* and ruby* (They are the size of eye),
- give them to it. The cat would give you back an ancient mouse*
-
- Once you completed collected all treasures, you had a very little time to
- reach the townhall and deposit all your treasures there before you are
- transported to an astral plane. Find your way here and upon encountering
- an engraving letter 'OTTFFS???' on a surface, respond with 'ENT' (One Two
- Three Four Five Six Seven Eight Nine Ten). A door to south appears. Enter it.
- Put the sword on the altar (A sword picture is on the altar). Exit. Now,
- everything is changed. There is a riddle here. The answer is moon. North,
- and strive yourself to east to meet the lady of moon.
-
- The end.
- wangsawm@prism.cs.orst.edu
-
-